29#include "audio/include/SimpleAudioEngine.h"
39 TestScene(
bool bPortrait =
false,
bool physics =
false){}
47#define CL(__className__) [](){ return __className__::create();}
48#define CLN(__className__) [](){ auto obj = new __className__(); obj->autorelease(); return obj; }
virtual void onEnter() override
virtual void runThisTest()=0
TestScene(bool bPortrait=false, bool physics=false)