PuzzleSDK
Effect2类 参考

#include <EffectsAdvancedTest.h>

+ 类 Effect2 继承关系图:
+ Effect2 的协作图:

Public 成员函数

 CREATE_FUNC (Effect2)
 
virtual void onEnter () override
 
virtual std::string title () const override
 
- Public 成员函数 继承自 EffectAdvanceBaseTest
 ~EffectAdvanceBaseTest ()
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 EffectAdvanceBaseTest
cocos2d::TextureAtlas * _atlas
 
std::string _title
 
cocos2d::Node * _bgNode
 
cocos2d::Node * _target1
 
cocos2d::Node * _target2
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 EffectsAdvancedTest.h60 行定义.

成员函数说明

◆ CREATE_FUNC()

Effect2::CREATE_FUNC ( Effect2  )

◆ onEnter()

void Effect2::onEnter ( )
overridevirtual

重载 EffectAdvanceBaseTest .

在文件 EffectsAdvancedTest.cpp90 行定义.

91{
93
94 //auto target = getChildByTag(kTagBackground);
95
96 // To reuse a grid the grid size and the grid type must be the same.
97 // in this case:
98 // ShakyTiles is TiledGrid3D and it's size is (15,10)
99 // Shuffletiles is TiledGrid3D and it's size is (15,10)
100 // TurnOfftiles is TiledGrid3D and it's size is (15,10)
101 auto shaky = ShakyTiles3D::create(5, Size(15,10), 4, false);
102 auto shuffle = ShuffleTiles::create(0, Size(15,10), 3);
103 auto turnoff = TurnOffTiles::create(0, Size(15,10), 3);
104 auto turnon = turnoff->reverse();
105
106 // reuse 2 times:
107 // 1 for shuffle
108 // 2 for turn off
109 // turnon tiles will use a new grid
110 auto reuse = ReuseGrid::create(2);
111
112 auto delay = DelayTime::create(1);
113
114// id orbit = [OrbitCamera::create:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90];
115// id orbit_back = [orbit reverse];
116//
117// [target runAction: [RepeatForever::create: [Sequence actions: orbit, orbit_back, nil]]];
118 _bgNode->runAction(Sequence::create( shaky, delay, reuse, shuffle, delay->clone(), turnoff, turnon, nullptr) );
119}
virtual void onEnter() override

引用了 EffectAdvanceBaseTest::_bgNode , 以及 EffectAdvanceBaseTest::onEnter().

+ 函数调用图:

◆ title()

std::string Effect2::title ( ) const
overridevirtual

重载 EffectAdvanceBaseTest .

在文件 EffectsAdvancedTest.cpp121 行定义.

122{
123 return "ShakyTiles + ShuffleTiles + TurnOffTiles";
124}

该类的文档由以下文件生成: