PuzzleSDK
UIS9BatchNodeScaledNoInsets类 参考

#include <UIScale9SpriteTest.h>

+ 类 UIS9BatchNodeScaledNoInsets 继承关系图:
+ UIS9BatchNodeScaledNoInsets 的协作图:

Public 成员函数

 CREATE_FUNC (UIS9BatchNodeScaledNoInsets)
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 UIScale9SpriteTest.h138 行定义.

成员函数说明

◆ CREATE_FUNC()

UIS9BatchNodeScaledNoInsets::CREATE_FUNC ( UIS9BatchNodeScaledNoInsets  )

◆ init()

bool UIS9BatchNodeScaledNoInsets::init ( )
overridevirtual

重载 UIScene .

在文件 UIScale9SpriteTest.cpp452 行定义.

453{
454 if (UIScene::init()) {
455 auto winSize = Director::getInstance()->getWinSize();
456 float x = winSize.width / 2;
457 float y = 0 + (winSize.height / 2);
458
459 // scaled without insets
460 auto sprite_scaled = Sprite::create("Images/blocks9.png");
461
462 auto blocks_scaled = ui::Scale9Sprite::create();
463 blocks_scaled->updateWithSprite(sprite_scaled, Rect(0, 0, 96, 96), false, Rect(0, 0, 96, 96));
464
465 blocks_scaled->setPosition(Vec2(x, y));
466
467 blocks_scaled->setContentSize(Size(96 * 4, 96*2));
468
469 this->addChild(blocks_scaled);
470 return true;
471 }
472 return false;
473}
virtual bool init() override
Definition: UIScene.cpp:46

引用了 UIScene::init().

+ 函数调用图:

该类的文档由以下文件生成: