#include <SpriteFrameCacheTest.h>
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| void | loadSpriteFrames (const std::string &file, cocos2d::backend::PixelFormat expectedFormat) |
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◆ SpriteFrameCacheLoadMultipleTimes()
| SpriteFrameCacheLoadMultipleTimes::SpriteFrameCacheLoadMultipleTimes |
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在文件 SpriteFrameCacheTest.cpp 第 95 行定义.
97 const Size screenSize = Director::getInstance()->getWinSize();
100 loadSpriteFrames(
"Images/sprite_frames_test/test_RGBA8888.plist", backend::PixelFormat::RGBA8888);
101 loadSpriteFrames(
"Images/sprite_frames_test/test_RGBA8888.plist", backend::PixelFormat::RGBA8888);
102 loadSpriteFrames(
"Images/sprite_frames_test/test_RGBA8888.plist", backend::PixelFormat::RGBA8888);
103 loadSpriteFrames(
"Images/sprite_frames_test/test_RGBA8888.plist", backend::PixelFormat::RGBA8888);
void loadSpriteFrames(const std::string &file, cocos2d::backend::PixelFormat expectedFormat)
引用了 loadSpriteFrames().
◆ CREATE_FUNC()
◆ loadSpriteFrames()
| void SpriteFrameCacheLoadMultipleTimes::loadSpriteFrames |
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const std::string & |
file, |
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cocos2d::backend::PixelFormat |
expectedFormat |
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private |
在文件 SpriteFrameCacheTest.cpp 第 107 行定义.
109 SpriteFrameCache::getInstance()->addSpriteFramesWithFile(file);
110 SpriteFrame *spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(
"grossini.png");
111 Texture2D *texture = spriteFrame->getTexture();
112 CC_ASSERT(texture->getPixelFormat() == expectedFormat);
114 SpriteFrameCache::getInstance()->removeSpriteFrameByName(
"grossini.png");
115 Director::getInstance()->getTextureCache()->removeTexture(texture);
被这些函数引用 SpriteFrameCacheLoadMultipleTimes().
◆ subtitle()
| virtual std::string SpriteFrameCacheLoadMultipleTimes::subtitle |
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const |
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inlineoverridevirtual |
◆ title()
| virtual std::string SpriteFrameCacheLoadMultipleTimes::title |
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const |
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inlineoverridevirtual |
该类的文档由以下文件生成: