PuzzleSDK
UIRichTextXMLBasic类 参考

#include <UIRichTextTest.h>

+ 类 UIRichTextXMLBasic 继承关系图:
+ UIRichTextXMLBasic 的协作图:

Public 成员函数

 CREATE_FUNC (UIRichTextXMLBasic)
 
bool init () override
 
void touchEvent (cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
 
void switchWrapMode (cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
 
void switchAlignment (cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

Protected 属性

cocos2d::ui::RichText * _richText
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 

详细描述

在文件 UIRichTextTest.h48 行定义.

成员函数说明

◆ CREATE_FUNC()

UIRichTextXMLBasic::CREATE_FUNC ( UIRichTextXMLBasic  )

◆ init()

bool UIRichTextXMLBasic::init ( )
overridevirtual

重载 UIScene .

在文件 UIRichTextTest.cpp199 行定义.

200{
201 if (UIScene::init())
202 {
203 Size widgetSize = _widget->getContentSize();
204
205 // Add the alert
206 Text *alert = Text::create("RichText", "fonts/Marker Felt.ttf", 30);
207 alert->setColor(Color3B(159, 168, 176));
208 alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.125));
209 _widget->addChild(alert);
210
211
212 Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
213 button->setTouchEnabled(true);
214 button->setTitleText("switch");
215 button->setPosition(Vec2(widgetSize.width * 1 / 3, widgetSize.height / 2.0f + button->getContentSize().height * 2.5));
216 button->addTouchEventListener(CC_CALLBACK_2(UIRichTextXMLBasic::touchEvent, this));
217 button->setLocalZOrder(10);
218 _widget->addChild(button);
219
220 Button* button2 = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
221 button2->setTouchEnabled(true);
222 button2->setTitleText("wrap mode");
223 button2->setPosition(Vec2(widgetSize.width / 2, widgetSize.height / 2.0f + button2->getContentSize().height * 2.5));
224 button2->addTouchEventListener(CC_CALLBACK_2(UIRichTextXMLBasic::switchWrapMode, this));
225 button2->setLocalZOrder(10);
226 _widget->addChild(button2);
227
228 Button* button3 = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
229 button3->setTouchEnabled(true);
230 button3->setTitleText("alignment");
231 button3->setPosition(Vec2(widgetSize.width * 2 / 3, widgetSize.height / 2.0f + button2->getContentSize().height * 2.5));
232 button3->addTouchEventListener(CC_CALLBACK_2(UIRichTextXMLBasic::switchAlignment, this));
233 button3->setLocalZOrder(10);
234 _widget->addChild(button3);
235
236 // RichText
237 _richText = RichText::createWithXML("This is just a simple text. no xml tags here. testing the basics. testing word-wrapping. testing, testing, testing");
238 _richText->ignoreContentAdaptWithSize(false);
239 _richText->setContentSize(Size(100, 100));
240
241 _richText->setPosition(Vec2(widgetSize.width / 2, widgetSize.height / 2));
242 _richText->setLocalZOrder(10);
243
244
245 _widget->addChild(_richText);
246
247 // test remove all children, this call won't effect the test
248 _richText->removeAllChildren();
249
250 return true;
251 }
252 return false;
253}
void switchAlignment(cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
cocos2d::ui::RichText * _richText
void switchWrapMode(cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
void touchEvent(cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
virtual bool init() override
Definition: UIScene.cpp:46
cocos2d::ui::Layout * _widget
Definition: UIScene.h:45

引用了 _richText, UIScene::_widget, UIScene::init(), switchAlignment(), switchWrapMode() , 以及 touchEvent().

+ 函数调用图:

◆ switchAlignment()

void UIRichTextXMLBasic::switchAlignment ( cocos2d::Ref *  sender,
cocos2d::ui::Widget::TouchEventType  type 
)

在文件 UIRichTextTest.cpp288 行定义.

288 {
289 if (type == Widget::TouchEventType::ENDED)
290 {
291 auto alignment = _richText->getHorizontalAlignment();
292 alignment = static_cast<RichText::HorizontalAlignment>((static_cast<std::underlying_type<RichText::HorizontalAlignment>::type>(alignment) + 1) % 3);
293 _richText->setHorizontalAlignment(alignment);
294 }
295}

引用了 _richText.

被这些函数引用 init().

+ 这是这个函数的调用关系图:

◆ switchWrapMode()

void UIRichTextXMLBasic::switchWrapMode ( cocos2d::Ref *  sender,
cocos2d::ui::Widget::TouchEventType  type 
)

在文件 UIRichTextTest.cpp278 行定义.

279{
280 if (type == Widget::TouchEventType::ENDED)
281 {
282 auto wrapMode = _richText->getWrapMode();
283 wrapMode = (wrapMode == RichText::WRAP_PER_WORD) ? RichText::WRAP_PER_CHAR : RichText::WRAP_PER_WORD;
284 _richText->setWrapMode(wrapMode);
285 }
286}

引用了 _richText.

被这些函数引用 init().

+ 这是这个函数的调用关系图:

◆ touchEvent()

void UIRichTextXMLBasic::touchEvent ( cocos2d::Ref *  sender,
cocos2d::ui::Widget::TouchEventType  type 
)

在文件 UIRichTextTest.cpp255 行定义.

256{
257 switch (type)
258 {
259 case Widget::TouchEventType::ENDED:
260 {
261 if (_richText->isIgnoreContentAdaptWithSize())
262 {
263 _richText->ignoreContentAdaptWithSize(false);
264 _richText->setContentSize(Size(100, 100));
265 }
266 else
267 {
268 _richText->ignoreContentAdaptWithSize(true);
269 }
270 }
271 break;
272
273 default:
274 break;
275 }
276}

引用了 _richText.

被这些函数引用 init().

+ 这是这个函数的调用关系图:

类成员变量说明

◆ _richText

cocos2d::ui::RichText* UIRichTextXMLBasic::_richText
protected

在文件 UIRichTextTest.h59 行定义.

被这些函数引用 init(), switchAlignment(), switchWrapMode() , 以及 touchEvent().


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