PuzzleSDK
SpriteProgressToRadialMidpointChanged类 参考

#include <ActionsProgressTest.h>

+ 类 SpriteProgressToRadialMidpointChanged 继承关系图:
+ SpriteProgressToRadialMidpointChanged 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteProgressToRadialMidpointChanged)
 
virtual void onEnter () override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 SpriteDemo
 SpriteDemo ()
 
 ~SpriteDemo ()
 
virtual std::string title () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 ActionsProgressTest.h71 行定义.

成员函数说明

◆ CREATE_FUNC()

SpriteProgressToRadialMidpointChanged::CREATE_FUNC ( SpriteProgressToRadialMidpointChanged  )

◆ onEnter()

void SpriteProgressToRadialMidpointChanged::onEnter ( )
overridevirtual

Our image on the left should be a radial progress indicator, clockwise

Our image on the left should be a radial progress indicator, counter clockwise

Note the reverse property (default=NO) is only added to the right image. That's how we get a counter clockwise progress.

重载 SpriteDemo .

在文件 ActionsProgressTest.cpp190 行定义.

191{
193
194 auto s = Director::getInstance()->getWinSize();
195
196 auto action = Sequence::createWithTwoActions(ProgressTo::create(2, 100), ProgressTo::create(0, 0));
197
201 auto left = ProgressTimer::create(Sprite::create(s_pathBlock));
202 left->setType(ProgressTimer::Type::RADIAL);
203 addChild(left);
204 left->setMidpoint(Vec2(0.25f, 0.75f));
205 left->setPosition(100, s.height/2);
206 left->runAction(RepeatForever::create(action->clone()));
207
211 auto right = ProgressTimer::create(Sprite::create(s_pathBlock));
212 right->setType(ProgressTimer::Type::RADIAL);
213 right->setMidpoint(Vec2(0.75f, 0.25f));
214
219 addChild(right);
220 right->setPosition(s.width-100, s.height/2);
221 right->runAction(RepeatForever::create(action->clone()));
222}
virtual void onEnter() override
static const char s_pathBlock[]
Definition: testResource.h:37

引用了 SpriteDemo::onEnter() , 以及 s_pathBlock.

+ 函数调用图:

◆ subtitle()

std::string SpriteProgressToRadialMidpointChanged::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 ActionsProgressTest.cpp224 行定义.

225{
226 return "Radial w/ Different Midpoints";
227}

该类的文档由以下文件生成: