PuzzleSDK
SpriteBatchNodeChildrenZ类 参考

#include <SpriteTest.h>

+ 类 SpriteBatchNodeChildrenZ 继承关系图:
+ SpriteBatchNodeChildrenZ 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteBatchNodeChildrenZ)
 
 SpriteBatchNodeChildrenZ ()
 
virtual void onExit () override
 
virtual std::string title () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h550 行定义.

构造及析构函数说明

◆ SpriteBatchNodeChildrenZ()

SpriteBatchNodeChildrenZ::SpriteBatchNodeChildrenZ ( )

在文件 SpriteTest.cpp2586 行定义.

2587{
2588 auto s = Director::getInstance()->getWinSize();
2589
2590 // parents
2591 SpriteBatchNode* batch;
2592 Sprite* sprite1, *sprite2, *sprite3;
2593
2594
2595 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("animations/grossini.plist");
2596
2597 // test 1
2598 batch = SpriteBatchNode::create("animations/grossini.png", 50);
2599 addChild(batch, 0, kTagSpriteBatchNode);
2600
2601 sprite1 = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
2602 sprite1->setPosition(Vec2( s.width/3, s.height/2));
2603
2604 sprite2 = Sprite::createWithSpriteFrameName("grossini_dance_02.png");
2605 sprite2->setPosition(Vec2(20.0f,30.0f));
2606
2607 sprite3 = Sprite::createWithSpriteFrameName("grossini_dance_03.png");
2608 sprite3->setPosition(Vec2(-20.0f,30.0f));
2609
2610 batch->addChild(sprite1);
2611 sprite1->addChild(sprite2, 2);
2612 sprite1->addChild(sprite3, -2);
2613
2614 // test 2
2615 batch = SpriteBatchNode::create("animations/grossini.png", 50);
2616 addChild(batch, 0, kTagSpriteBatchNode);
2617
2618 sprite1 = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
2619 sprite1->setPosition(Vec2( 2*s.width/3, s.height/2));
2620
2621 sprite2 = Sprite::createWithSpriteFrameName("grossini_dance_02.png");
2622 sprite2->setPosition(Vec2(20.0f,30.0f));
2623
2624 sprite3 = Sprite::createWithSpriteFrameName("grossini_dance_03.png");
2625 sprite3->setPosition(Vec2(-20.0f,30.0f));
2626
2627 batch->addChild(sprite1);
2628 sprite1->addChild(sprite2, -2);
2629 sprite1->addChild(sprite3, 2);
2630
2631 // test 3
2632 batch = SpriteBatchNode::create("animations/grossini.png", 50);
2633 addChild(batch, 0, kTagSpriteBatchNode);
2634
2635 sprite1 = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
2636 sprite1->setPosition(Vec2( s.width/2 - 90, s.height/4));
2637
2638 sprite2 = Sprite::createWithSpriteFrameName("grossini_dance_02.png");
2639 sprite2->setPosition(Vec2( s.width/2 - 60,s.height/4));
2640
2641 sprite3 = Sprite::createWithSpriteFrameName("grossini_dance_03.png");
2642 sprite3->setPosition(Vec2( s.width/2 - 30, s.height/4));
2643
2644 batch->addChild(sprite1, 10);
2645 batch->addChild(sprite2, -10);
2646 batch->addChild(sprite3, -5);
2647
2648 // test 4
2649 batch = SpriteBatchNode::create("animations/grossini.png", 50);
2650 addChild(batch, 0, kTagSpriteBatchNode);
2651
2652 sprite1 = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
2653 sprite1->setPosition(Vec2( s.width/2 +30, s.height/4));
2654
2655 sprite2 = Sprite::createWithSpriteFrameName("grossini_dance_02.png");
2656 sprite2->setPosition(Vec2( s.width/2 +60,s.height/4));
2657
2658 sprite3 = Sprite::createWithSpriteFrameName("grossini_dance_03.png");
2659 sprite3->setPosition(Vec2( s.width/2 +90, s.height/4));
2660
2661 batch->addChild(sprite1, -10);
2662 batch->addChild(sprite2, -5);
2663 batch->addChild(sprite3, -2);
2664}
@ kTagSpriteBatchNode
Definition: SpriteTest.cpp:40

引用了 kTagSpriteBatchNode.

成员函数说明

◆ CREATE_FUNC()

SpriteBatchNodeChildrenZ::CREATE_FUNC ( SpriteBatchNodeChildrenZ  )

◆ onExit()

void SpriteBatchNodeChildrenZ::onExit ( )
overridevirtual

在文件 SpriteTest.cpp2666 行定义.

2667{
2668 SpriteTestDemo::onExit();
2669 SpriteFrameCache::getInstance()->removeUnusedSpriteFrames();
2670}

◆ title()

std::string SpriteBatchNodeChildrenZ::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp2672 行定义.

2673{
2674 return "SpriteBatchNode Children Z";
2675}

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