PuzzleSDK
SpriteEaseBezier类 参考

#include <ActionsEaseTest.h>

+ 类 SpriteEaseBezier 继承关系图:
+ SpriteEaseBezier 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteEaseBezier)
 
void onEnter () override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 EaseSpriteDemo
 EaseSpriteDemo ()
 
 ~EaseSpriteDemo ()
 
void centerSprites (unsigned int numberOfSprites)
 
void positionForTwo ()
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 EaseSpriteDemo
cocos2d::Sprite * _grossini
 
cocos2d::Sprite * _tamara
 
cocos2d::Sprite * _kathia
 
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 ActionsEaseTest.h165 行定义.

成员函数说明

◆ CREATE_FUNC()

SpriteEaseBezier::CREATE_FUNC ( SpriteEaseBezier  )

◆ onEnter()

void SpriteEaseBezier::onEnter ( )
overridevirtual

重载 EaseSpriteDemo .

在文件 ActionsEaseTest.cpp525 行定义.

526{
528
529 auto s = Director::getInstance()->getWinSize();
530
531 //
532 // startPosition can be any coordinate, but since the movement
533 // is relative to the Bezier curve, make it (0,0)
534 //
535
536 centerSprites(3);
537
538 // sprite 1
539 ccBezierConfig bezier;
540 bezier.controlPoint_1 = Vec2(0.0f, s.height/2);
541 bezier.controlPoint_2 = Vec2(300.0f, -s.height/2);
542 bezier.endPosition = Vec2(300.0f,100.0f);
543
544 auto bezierForward = BezierBy::create(3, bezier);
545 auto bezierEaseForward = EaseBezierAction::create(bezierForward);
546 bezierEaseForward->setBezierParamer(0.5f, 0.5f, 1.0f, 1.0f);
547
548 auto bezierEaseBack = bezierEaseForward->reverse();
549 auto rep = RepeatForever::create(Sequence::create( bezierEaseForward, bezierEaseBack, nullptr));
550
551
552 // sprite 2
553 _tamara->setPosition(80,160);
554 ccBezierConfig bezier2;
555 bezier2.controlPoint_1 = Vec2(100.0f, s.height/2);
556 bezier2.controlPoint_2 = Vec2(200.0f, -s.height/2);
557 bezier2.endPosition = Vec2(240.0f,160.0f);
558
559 auto bezierTo1 = BezierTo::create(2, bezier2);
560 auto bezierEaseTo1 = EaseBezierAction::create(bezierTo1);
561 bezierEaseTo1->setBezierParamer(0.5f, 0.5f, 1.0f, 1.0f);
562
563 // sprite 3
564 _kathia->setPosition(400.0f,160.0f);
565 auto bezierTo2 = BezierTo::create(2, bezier2);
566 auto bezierEaseTo2 = EaseBezierAction::create(bezierTo2);
567 bezierEaseTo2->setBezierParamer(0.0f, 0.5f, -5.0f, 1.0f);
568
569
570 _grossini->runAction( rep);
571 _tamara->runAction(bezierEaseTo1);
572 _kathia->runAction(bezierEaseTo2);
573
574}
cocos2d::Sprite * _kathia
cocos2d::Sprite * _tamara
cocos2d::Sprite * _grossini
void centerSprites(unsigned int numberOfSprites)
virtual void onEnter() override

引用了 EaseSpriteDemo::_grossini, EaseSpriteDemo::_kathia, EaseSpriteDemo::_tamara, EaseSpriteDemo::centerSprites() , 以及 EaseSpriteDemo::onEnter().

+ 函数调用图:

◆ subtitle()

std::string SpriteEaseBezier::subtitle ( ) const
overridevirtual

重载 EaseSpriteDemo .

在文件 ActionsEaseTest.cpp576 行定义.

577{
578 return "SpriteEaseBezier action";
579}

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