71 auto size = Director::getInstance()->getWinSize();
79 sprite->setScale(1.5f);
80 spriteSister1->setScale(1.5f);
81 spriteSister2->setScale(1.5f);
83 sprite->setPosition(Vec2(x/2,y/2));
84 spriteSister1->setPosition(Vec2(40.0f,y/2));
85 spriteSister2->setPosition(Vec2(x-40,y/2));
87 auto rot = RotateBy::create(16, -3600);
90 addChild(spriteSister1);
91 addChild(spriteSister2);
93 sprite->runAction(rot);
95 auto jump1 = JumpBy::create(4, Vec2(-400,0), 100, 4);
96 auto jump2 = jump1->reverse();
98 auto rot1 = RotateBy::create(4, 360*2);
99 auto rot2 = rot1->reverse();
101 spriteSister1->runAction(Repeat::create( Sequence::create(jump2, jump1,
nullptr), 5 ));
102 spriteSister2->runAction(Repeat::create( Sequence::create(jump1->clone(), jump2->clone(),
nullptr), 5 ));
104 spriteSister1->runAction(Repeat::create( Sequence::create(rot1, rot2,
nullptr), 5 ));
105 spriteSister2->runAction(Repeat::create( Sequence::create(rot2->clone(), rot1->clone(),
nullptr), 5 ));
static const char s_pathSister1[]
static const char s_pathSister2[]
static const char s_pathGrossini[]