PuzzleSDK
SpriteBatchNodeReorderIssue744类 参考

#include <SpriteTest.h>

+ 类 SpriteBatchNodeReorderIssue744 继承关系图:
+ SpriteBatchNodeReorderIssue744 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteBatchNodeReorderIssue744)
 
 SpriteBatchNodeReorderIssue744 ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h141 行定义.

构造及析构函数说明

◆ SpriteBatchNodeReorderIssue744()

SpriteBatchNodeReorderIssue744::SpriteBatchNodeReorderIssue744 ( )

在文件 SpriteTest.cpp738 行定义.

739{
740 auto s = Director::getInstance()->getWinSize();
741
742
743 // Testing issue #744
744 // http://code.google.com/p/cocos2d-iphone/issues/detail?id=744
745 auto batch = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 15);
746 addChild(batch, 0, kTagSpriteBatchNode);
747
748 auto sprite = Sprite::createWithTexture(batch->getTexture(),Rect(0, 0, 85, 121));
749 sprite->setPosition( Vec2(s.width/2, s.height/2) );
750 batch->addChild(sprite, 3);
751 batch->reorderChild(sprite, 1);
752}
@ kTagSpriteBatchNode
Definition: SpriteTest.cpp:40

引用了 kTagSpriteBatchNode.

成员函数说明

◆ CREATE_FUNC()

SpriteBatchNodeReorderIssue744::CREATE_FUNC ( SpriteBatchNodeReorderIssue744  )

◆ subtitle()

std::string SpriteBatchNodeReorderIssue744::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp759 行定义.

760{
761 return "reorder issue #744. Should not crash";
762}

◆ title()

std::string SpriteBatchNodeReorderIssue744::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp754 行定义.

755{
756 return "Testing SpriteBatchNode";
757}

该类的文档由以下文件生成: