PuzzleSDK
RenderTextureTargetNode类 参考

#include <RenderTextureTest.h>

+ 类 RenderTextureTargetNode 继承关系图:
+ RenderTextureTargetNode 的协作图:

Public 成员函数

 CREATE_FUNC (RenderTextureTargetNode)
 
 RenderTextureTargetNode ()
 
virtual void update (float t) override
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
void touched (cocos2d::Ref *sender)
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

Private 属性

cocos2d::Sprite * sprite1
 
cocos2d::Sprite * sprite2
 
cocos2d::RenderTexture * renderTexture
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 RenderTextureTest.h116 行定义.

构造及析构函数说明

◆ RenderTextureTargetNode()

RenderTextureTargetNode::RenderTextureTargetNode ( )

在文件 RenderTextureTest.cpp575 行定义.

576{
577 /*
578 * 1 2
579 * A: A1 A2
580 *
581 * B: B1 B2
582 *
583 * A1: premulti sprite
584 * A2: premulti render
585 *
586 * B1: non-premulti sprite
587 * B2: non-premulti render
588 */
589 auto background = LayerColor::create(Color4B(40,40,40,255));
590 addChild(background);
591
592 // sprite 1
593 sprite1 = Sprite::create("Images/fire.png");
594
595 // sprite 2
596 sprite2 = Sprite::create("Images/fire_rgba8888.pvr");
597
598 auto s = Director::getInstance()->getWinSize();
599
600 /* Create the render texture */
601 auto renderTexture = RenderTexture::create(s.width, s.height, backend::PixelFormat::RGBA4444);
603
604 renderTexture->setPosition(Vec2(s.width/2, s.height/2));
605 // renderTexture->setScale(2.0f);
606
607 /* add the sprites to the render texture */
608 renderTexture->addChild(sprite1);
609 renderTexture->addChild(sprite2);
610 renderTexture->setClearColor(Color4F(0, 0, 0, 0));
611 renderTexture->setClearFlags(ClearFlag::COLOR);
612
613 /* add the render texture to the scene */
614 addChild(renderTexture);
615
616 renderTexture->setAutoDraw(true);
617
618 scheduleUpdate();
619
620 // Toggle clear on / off
621 auto item = MenuItemFont::create("Clear On/Off", CC_CALLBACK_1(RenderTextureTargetNode::touched, this));
622 auto menu = Menu::create(item, nullptr);
623 addChild(menu);
624
625 menu->setPosition(Vec2(s.width/2, s.height/2));
626}
cocos2d::Sprite * sprite1
void touched(cocos2d::Ref *sender)
cocos2d::Sprite * sprite2
cocos2d::RenderTexture * renderTexture

引用了 renderTexture, sprite1, sprite2 , 以及 touched().

+ 函数调用图:

成员函数说明

◆ CREATE_FUNC()

RenderTextureTargetNode::CREATE_FUNC ( RenderTextureTargetNode  )

◆ subtitle()

std::string RenderTextureTargetNode::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 RenderTextureTest.cpp657 行定义.

658{
659 return "Sprites should be equal and move with each frame";
660}

◆ title()

std::string RenderTextureTargetNode::title ( ) const
overridevirtual

重载 TestCase .

在文件 RenderTextureTest.cpp652 行定义.

653{
654 return "Testing Render Target Node";
655}

◆ touched()

void RenderTextureTargetNode::touched ( cocos2d::Ref *  sender)

在文件 RenderTextureTest.cpp628 行定义.

629{
630 //TODO: minggo
631 if (renderTexture->getClearFlags() == ClearFlag::NONE)
632 {
633 renderTexture->setClearFlags(ClearFlag::COLOR);
634 }
635 else
636 {
637 renderTexture->setClearFlags(ClearFlag::NONE);
638 renderTexture->setClearColor(Color4F( CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
639 }
640}

引用了 renderTexture.

被这些函数引用 RenderTextureTargetNode().

+ 这是这个函数的调用关系图:

◆ update()

void RenderTextureTargetNode::update ( float  t)
overridevirtual

在文件 RenderTextureTest.cpp642 行定义.

643{
644 static float time = 0;
645 float r = 80;
646 sprite1->setPosition(Vec2(cosf(time * 2) * r, sinf(time * 2) * r));
647 sprite2->setPosition(Vec2(sinf(time * 2) * r, cosf(time * 2) * r));
648
649 time += dt;
650}

引用了 sprite1 , 以及 sprite2.

类成员变量说明

◆ renderTexture

cocos2d::RenderTexture* RenderTextureTargetNode::renderTexture
private

在文件 RenderTextureTest.h120 行定义.

被这些函数引用 RenderTextureTargetNode() , 以及 touched().

◆ sprite1

cocos2d::Sprite* RenderTextureTargetNode::sprite1
private

在文件 RenderTextureTest.h119 行定义.

被这些函数引用 RenderTextureTargetNode() , 以及 update().

◆ sprite2

cocos2d::Sprite * RenderTextureTargetNode::sprite2
private

在文件 RenderTextureTest.h119 行定义.

被这些函数引用 RenderTextureTargetNode() , 以及 update().


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