PuzzleSDK
LayerTestCascadingColorA类 参考

#include <LayerTest.h>

+ 类 LayerTestCascadingColorA 继承关系图:
+ LayerTestCascadingColorA 的协作图:

Public 成员函数

 CREATE_FUNC (LayerTestCascadingColorA)
 
virtual void onEnter () override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 LayerTest
virtual std::string title () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 LayerTest
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 LayerTest.h66 行定义.

成员函数说明

◆ CREATE_FUNC()

LayerTestCascadingColorA::CREATE_FUNC ( LayerTestCascadingColorA  )

◆ onEnter()

void LayerTestCascadingColorA::onEnter ( )
overridevirtual

重载 TestCase .

在文件 LayerTest.cpp231 行定义.

232{
234
235 auto s = Director::getInstance()->getWinSize();
236 auto layer1 = Layer::create();
237
238 auto sister1 = Sprite::create("Images/grossinis_sister1.png");
239 auto sister2 = Sprite::create("Images/grossinis_sister2.png");
240 auto label = Label::createWithBMFont("fonts/bitmapFontTest.fnt", "Test");
241
242 layer1->addChild(sister1);
243 layer1->addChild(sister2);
244 layer1->addChild(label);
245 this->addChild( layer1, 0, kTagLayer);
246
247 sister1->setPosition( Vec2( s.width*1/3, s.height/2));
248 sister2->setPosition( Vec2( s.width*2/3, s.height/2));
249 label->setPosition( Vec2( s.width/2, s.height/2));
250
251 layer1->runAction(
252 RepeatForever::create(
253 Sequence::create(
254 TintTo::create(6, 255, 0, 255),
255 TintTo::create(6, 255, 255, 255),
256 DelayTime::create(1),
257 nullptr)));
258
259 sister1->runAction(
260 RepeatForever::create(
261 Sequence::create(
262 TintTo::create(2, 255, 255, 0),
263 TintTo::create(2, 255, 255, 255),
264 TintTo::create(2, 0, 255, 255),
265 TintTo::create(2, 255, 255, 255),
266 TintTo::create(2, 255, 0, 255),
267 TintTo::create(2, 255, 255, 255),
268 DelayTime::create(1),
269 nullptr)));
270
271 // Enable cascading in scene
272 setEnableRecursiveCascading(this, true);
273
274}
static void setEnableRecursiveCascading(Node *node, bool enable)
Definition: LayerTest.cpp:61
@ kTagLayer
Definition: LayerTest.cpp:33
virtual void onEnter() override
Definition: BaseTest.cpp:430

引用了 kTagLayer, TestCase::onEnter() , 以及 setEnableRecursiveCascading().

+ 函数调用图:

◆ subtitle()

std::string LayerTestCascadingColorA::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 LayerTest.cpp276 行定义.

277{
278 return "Layer: cascading color";
279}

该类的文档由以下文件生成: