PuzzleSDK
UIWidgetAddNodeTest类 参考

#include <UIWidgetAddNodeTest.h>

+ 类 UIWidgetAddNodeTest 继承关系图:
+ UIWidgetAddNodeTest 的协作图:

Public 成员函数

 CREATE_FUNC (UIWidgetAddNodeTest)
 
 UIWidgetAddNodeTest ()
 
 ~UIWidgetAddNodeTest ()
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 UIWidgetAddNodeTest.h33 行定义.

构造及析构函数说明

◆ UIWidgetAddNodeTest()

UIWidgetAddNodeTest::UIWidgetAddNodeTest ( )

在文件 UIWidgetAddNodeTest.cpp37 行定义.

38{
39
40}

◆ ~UIWidgetAddNodeTest()

UIWidgetAddNodeTest::~UIWidgetAddNodeTest ( )

在文件 UIWidgetAddNodeTest.cpp42 行定义.

43{
44}

成员函数说明

◆ CREATE_FUNC()

UIWidgetAddNodeTest::CREATE_FUNC ( UIWidgetAddNodeTest  )

◆ init()

bool UIWidgetAddNodeTest::init ( )
overridevirtual

重载 UIScene .

在文件 UIWidgetAddNodeTest.cpp46 行定义.

47{
48 if (UIScene::init())
49 {
50 Size widgetSize = _widget->getContentSize();
51
52 // Add the alert
53 Text* alert = Text::create();
54 alert->setString("Widget Add Node");
55 alert->setFontName("fonts/Marker Felt.ttf");
56 alert->setFontSize(30);
57 alert->setColor(Color3B(159, 168, 176));
58 alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 1.75));
59 _uiLayer->addChild(alert);
60
61 // Create the ui node container
62 Widget* widget = Widget::create();
63 widget->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
64 _uiLayer->addChild(widget);
65
66 Sprite* sprite = Sprite::create("cocosui/ccicon.png");
67 sprite->setPosition(Vec2(0.0f, sprite->getBoundingBox().size.height / 4));
68 widget->addChild(sprite);
69
70 return true;
71 }
72 return false;
73}
cocos2d::Layer * _uiLayer
Definition: UIScene.h:44
virtual bool init() override
Definition: UIScene.cpp:46
cocos2d::ui::Layout * _widget
Definition: UIScene.h:45

引用了 UIScene::_uiLayer, UIScene::_widget , 以及 UIScene::init().

+ 函数调用图:

该类的文档由以下文件生成: