PuzzleSDK
SpriteAnchorPoint类 参考

#include <SpriteTest.h>

+ 类 SpriteAnchorPoint 继承关系图:
+ SpriteAnchorPoint 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteAnchorPoint)
 
 SpriteAnchorPoint ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h212 行定义.

构造及析构函数说明

◆ SpriteAnchorPoint()

SpriteAnchorPoint::SpriteAnchorPoint ( )

在文件 SpriteTest.cpp1104 行定义.

1105{
1106 auto s = Director::getInstance()->getWinSize();
1107
1108
1109 auto rotate = RotateBy::create(10, 360);
1110 auto action = RepeatForever::create(rotate);
1111
1112 for(int i=0;i<3;i++)
1113 {
1114 auto sprite = Sprite::create("Images/grossini_dance_atlas.png", Rect(85*i, 121*1, 85, 121) );
1115 sprite->setPosition( Vec2( s.width/4*(i+1), s.height/2) );
1116
1117 auto point = Sprite::create("Images/r1.png");
1118 point->setScale( 0.25f );
1119 point->setPosition( sprite->getPosition() );
1120 addChild(point, 10);
1121
1122 switch(i)
1123 {
1124 case 0:
1125 sprite->setAnchorPoint( Vec2::ANCHOR_BOTTOM_LEFT );
1126 break;
1127 case 1:
1128 sprite->setAnchorPoint( Vec2::ANCHOR_MIDDLE );
1129 break;
1130 case 2:
1131 sprite->setAnchorPoint( Vec2::ANCHOR_TOP_RIGHT );
1132 break;
1133 }
1134
1135 point->setPosition( sprite->getPosition() );
1136
1137 sprite->runAction( action->clone() );
1138 addChild(sprite, i);
1139 }
1140}

成员函数说明

◆ CREATE_FUNC()

SpriteAnchorPoint::CREATE_FUNC ( SpriteAnchorPoint  )

◆ subtitle()

std::string SpriteAnchorPoint::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp1147 行定义.

1148{
1149 return "anchor point";
1150}

◆ title()

std::string SpriteAnchorPoint::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp1142 行定义.

1143{
1144 return "Testing Sprite";
1145}

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