#include <SceneTest.h>
◆ SceneTestLayer1()
| SceneTestLayer1::SceneTestLayer1 |
( |
| ) |
|
在文件 SceneTest.cpp 第 50 行定义.
56 auto menu = Menu::create( item1, item2, item3,
nullptr );
57 menu->alignItemsVertically();
61 auto s = Director::getInstance()->getWinSize();
64 sprite->setPosition( Vec2(s.width-40, s.height/2) );
65 auto rotate = RotateBy::create(2, 360);
66 auto repeat = RepeatForever::create(rotate);
67 sprite->runAction(repeat);
void testDealloc(float dt)
void onQuit(cocos2d::Ref *sender)
void onPushSceneTran(cocos2d::Ref *sender)
void onPushScene(cocos2d::Ref *sender)
static const char s_pathGrossini[]
引用了 onPushScene(), onPushSceneTran(), onQuit(), s_pathGrossini , 以及 testDealloc().
◆ ~SceneTestLayer1()
| SceneTestLayer1::~SceneTestLayer1 |
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| ) |
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◆ CREATE_FUNC()
◆ onEnter()
| void SceneTestLayer1::onEnter |
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| ) |
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overridevirtual |
◆ onEnterTransitionDidFinish()
| void SceneTestLayer1::onEnterTransitionDidFinish |
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| ) |
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overridevirtual |
在文件 SceneTest.cpp 第 83 行定义.
85 CCLOG(
"SceneTestLayer1#onEnterTransitionDidFinish");
86 Layer::onEnterTransitionDidFinish();
◆ onPushScene()
| void SceneTestLayer1::onPushScene |
( |
cocos2d::Ref * |
sender | ) |
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◆ onPushSceneTran()
| void SceneTestLayer1::onPushSceneTran |
( |
cocos2d::Ref * |
sender | ) |
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◆ onQuit()
| void SceneTestLayer1::onQuit |
( |
cocos2d::Ref * |
sender | ) |
|
◆ testDealloc()
| void SceneTestLayer1::testDealloc |
( |
float |
dt | ) |
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该类的文档由以下文件生成:
- /Users/yujizhu/Documents/Git/cocos2d-x-4.0/tests/cpp-tests/Classes/SceneTest/SceneTest.h
- /Users/yujizhu/Documents/Git/cocos2d-x-4.0/tests/cpp-tests/Classes/SceneTest/SceneTest.cpp