PuzzleSDK
SpriteBatchNodeOffsetAnchorScale类 参考

#include <SpriteTest.h>

+ 类 SpriteBatchNodeOffsetAnchorScale 继承关系图:
+ SpriteBatchNodeOffsetAnchorScale 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteBatchNodeOffsetAnchorScale)
 
 SpriteBatchNodeOffsetAnchorScale ()
 
virtual void onExit () override
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h408 行定义.

构造及析构函数说明

◆ SpriteBatchNodeOffsetAnchorScale()

SpriteBatchNodeOffsetAnchorScale::SpriteBatchNodeOffsetAnchorScale ( )

在文件 SpriteTest.cpp2284 行定义.

2285{
2286 auto s = Director::getInstance()->getWinSize();
2287
2288 auto cache = SpriteFrameCache::getInstance();
2289 cache->addSpriteFramesWithFile("animations/grossini.plist");
2290 cache->addSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray.png");
2291
2292 auto spritesheet = SpriteBatchNode::create("animations/grossini.png");
2293 addChild(spritesheet);
2294
2295 for(int i=0;i<3;i++)
2296 {
2297 //
2298 // Animation using Sprite BatchNode
2299 //
2300 auto sprite = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
2301 sprite->setPosition( Vec2( s.width/4*(i+1), s.height/2) );
2302
2303 auto point = Sprite::create("Images/r1.png");
2304 point->setScale( 0.25f );
2305 point->setPosition( sprite->getPosition() );
2306 addChild(point, 200);
2307
2308 switch(i) {
2309 case 0:
2310 sprite->setAnchorPoint( Vec2::ANCHOR_BOTTOM_LEFT );
2311 break;
2312 case 1:
2313 sprite->setAnchorPoint( Vec2::ANCHOR_MIDDLE );
2314 break;
2315 case 2:
2316 sprite->setAnchorPoint( Vec2::ANCHOR_TOP_RIGHT );
2317 break;
2318 }
2319
2320 point->setPosition( sprite->getPosition() );
2321
2322 Vector<SpriteFrame*> animFrames(14);
2323 char str[100] = {0};
2324 for(int k = 0; k < 14; k++)
2325 {
2326 sprintf(str, "grossini_dance_%02d.png",(k+1));
2327 auto frame = cache->getSpriteFrameByName(str);
2328 animFrames.pushBack(frame);
2329 }
2330
2331 auto animation = Animation::createWithSpriteFrames(animFrames, 0.3f);
2332 sprite->runAction(RepeatForever::create( Animate::create(animation) ) );
2333
2334 auto scale = ScaleBy::create(2, 2);
2335 auto scale_back = scale->reverse();
2336 auto seq_scale = Sequence::create(scale, scale_back, nullptr);
2337 sprite->runAction(RepeatForever::create(seq_scale) );
2338
2339 spritesheet->addChild(sprite, i);
2340 }
2341}

成员函数说明

◆ CREATE_FUNC()

SpriteBatchNodeOffsetAnchorScale::CREATE_FUNC ( SpriteBatchNodeOffsetAnchorScale  )

◆ onExit()

void SpriteBatchNodeOffsetAnchorScale::onExit ( )
overridevirtual

在文件 SpriteTest.cpp2343 行定义.

2344{
2345 SpriteTestDemo::onExit();
2346 auto cache = SpriteFrameCache::getInstance();
2347 cache->removeSpriteFramesFromFile("animations/grossini.plist");
2348 cache->removeSpriteFramesFromFile("animations/grossini_gray.plist");
2349}

◆ subtitle()

std::string SpriteBatchNodeOffsetAnchorScale::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp2356 行定义.

2357{
2358 return "offset + anchor + scale";
2359}

◆ title()

std::string SpriteBatchNodeOffsetAnchorScale::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp2351 行定义.

2352{
2353 return "Testing SpriteBatchNode";
2354}

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