PuzzleSDK
SpriteBatchNodeOffsetAnchorSkew类 参考

#include <SpriteTest.h>

+ 类 SpriteBatchNodeOffsetAnchorSkew 继承关系图:
+ SpriteBatchNodeOffsetAnchorSkew 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteBatchNodeOffsetAnchorSkew)
 
 SpriteBatchNodeOffsetAnchorSkew ()
 
virtual ~SpriteBatchNodeOffsetAnchorSkew ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h438 行定义.

构造及析构函数说明

◆ SpriteBatchNodeOffsetAnchorSkew()

SpriteBatchNodeOffsetAnchorSkew::SpriteBatchNodeOffsetAnchorSkew ( )

在文件 SpriteTest.cpp3863 行定义.

3864{
3865 auto s = Director::getInstance()->getWinSize();
3866
3867 auto cache = SpriteFrameCache::getInstance();
3868 cache->addSpriteFramesWithFile("animations/grossini.plist");
3869 cache->addSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray.png");
3870
3871 auto spritebatch = SpriteBatchNode::create("animations/grossini.png");
3872 addChild(spritebatch);
3873
3874 for (int i = 0; i < 3; i++)
3875 {
3876 //
3877 // Animation using Sprite batch
3878 //
3879 auto sprite = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
3880 sprite->setPosition(Vec2(s.width / 4 * (i + 1), s.height / 2));
3881
3882 auto point = Sprite::create("Images/r1.png");
3883 point->setScale(0.25f);
3884 point->setPosition(sprite->getPosition());
3885 addChild(point, 200);
3886
3887 switch (i)
3888 {
3889 case 0:
3890 sprite->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
3891 break;
3892 case 1:
3893 sprite->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
3894 break;
3895 case 2:
3896 sprite->setAnchorPoint(Vec2::ANCHOR_TOP_RIGHT );
3897 break;
3898 }
3899
3900 point->setPosition(sprite->getPosition());
3901
3902 Vector<SpriteFrame*> animFrames(14);
3903 char tmp[50];
3904 for (int j = 0; j < 14; j++)
3905 {
3906 sprintf(tmp, "grossini_dance_%02d.png", j + 1);
3907 auto frame = cache->getSpriteFrameByName(tmp);
3908 animFrames.pushBack(frame);
3909 }
3910
3911 auto animation = Animation::createWithSpriteFrames(animFrames, 0.3f);
3912 sprite->runAction(RepeatForever::create(Animate::create(animation)));
3913
3914 auto skewX = SkewBy::create(2, 45, 0);
3915 auto skewX_back = skewX->reverse();
3916 auto skewY = SkewBy::create(2, 0, 45);
3917 auto skewY_back = skewY->reverse();
3918
3919 auto seq_skew = Sequence::create(skewX, skewX_back, skewY, skewY_back, nullptr);
3920 sprite->runAction(RepeatForever::create(seq_skew));
3921
3922 spritebatch->addChild(sprite, i);
3923 }
3924}

◆ ~SpriteBatchNodeOffsetAnchorSkew()

SpriteBatchNodeOffsetAnchorSkew::~SpriteBatchNodeOffsetAnchorSkew ( )
virtual

在文件 SpriteTest.cpp3926 行定义.

3927{
3928 auto cache = SpriteFrameCache::getInstance();
3929 cache->removeSpriteFramesFromFile("animations/grossini.plist");
3930 cache->removeSpriteFramesFromFile("animations/grossini_gray.plist");
3931}

成员函数说明

◆ CREATE_FUNC()

SpriteBatchNodeOffsetAnchorSkew::CREATE_FUNC ( SpriteBatchNodeOffsetAnchorSkew  )

◆ subtitle()

std::string SpriteBatchNodeOffsetAnchorSkew::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp3938 行定义.

3939{
3940 return "offset + anchor + skew";
3941}

◆ title()

std::string SpriteBatchNodeOffsetAnchorSkew::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp3933 行定义.

3934{
3935 return "Testing SpriteBatchNode";
3936}

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