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PuzzleSDK
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成员的完整列表,这些成员属于 ShaderNode,包括所有继承而来的类成员
| _center | ShaderNode | protected |
| _customCommand | ShaderNode | protected |
| _fragFileName | ShaderNode | protected |
| _locCenter | ShaderNode | protected |
| _locCosTime | ShaderNode | protected |
| _locMVP | ShaderNode | protected |
| _locResolution | ShaderNode | protected |
| _locScreenSize | ShaderNode | protected |
| _locSinTime | ShaderNode | protected |
| _locTime | ShaderNode | protected |
| _resolution | ShaderNode | protected |
| _time | ShaderNode | protected |
| _vertFileName | ShaderNode | protected |
| CREATE_FUNC(ShaderNode) | ShaderNode | |
| draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override | ShaderNode | virtual |
| initWithVertex(const std::string &vert, const std::string &frag) | ShaderNode | protected |
| loadShaderVertex(const std::string &vert, const std::string &frag) | ShaderNode | protected |
| setPosition(const cocos2d::Vec2 &newPosition) override | ShaderNode | virtual |
| setProgramState(cocos2d::backend::ProgramState *programState) override | ShaderNode | inlineprotectedvirtual |
| ShaderNode() | ShaderNode | protected |
| shaderNodeWithVertex(const std::string &vert, const std::string &frag) | ShaderNode | static |
| update(float dt) override | ShaderNode | virtual |
| updateUniforms() | ShaderNode | protected |
| ~ShaderNode() | ShaderNode | protected |