PuzzleSDK
SpriteBatchNodeOffsetAnchorSkewScale类 参考

#include <SpriteTest.h>

+ 类 SpriteBatchNodeOffsetAnchorSkewScale 继承关系图:
+ SpriteBatchNodeOffsetAnchorSkewScale 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteBatchNodeOffsetAnchorSkewScale)
 
 SpriteBatchNodeOffsetAnchorSkewScale ()
 
virtual ~SpriteBatchNodeOffsetAnchorSkewScale ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h478 行定义.

构造及析构函数说明

◆ SpriteBatchNodeOffsetAnchorSkewScale()

SpriteBatchNodeOffsetAnchorSkewScale::SpriteBatchNodeOffsetAnchorSkewScale ( )

在文件 SpriteTest.cpp4032 行定义.

4033{
4034 auto s = Director::getInstance()->getWinSize();
4035
4036 auto cache = SpriteFrameCache::getInstance();
4037 cache->addSpriteFramesWithFile("animations/grossini.plist");
4038 cache->addSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray.png");
4039
4040 auto spritebatch = SpriteBatchNode::create("animations/grossini.png");
4041 addChild(spritebatch);
4042
4043 for (int i = 0; i < 3; i++)
4044 {
4045 //
4046 // Animation using Sprite batch
4047 //
4048 auto sprite = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
4049 sprite->setPosition(Vec2(s.width / 4 * (i + 1), s.height / 2));
4050
4051 auto point = Sprite::create("Images/r1.png");
4052 point->setScale(0.25f);
4053 point->setPosition(sprite->getPosition());
4054 addChild(point, 200);
4055
4056 switch (i)
4057 {
4058 case 0:
4059 sprite->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
4060 break;
4061 case 1:
4062 sprite->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
4063 break;
4064 case 2:
4065 sprite->setAnchorPoint(Vec2::ANCHOR_TOP_RIGHT );
4066 break;
4067 }
4068
4069 point->setPosition(sprite->getPosition());
4070
4071 Vector<SpriteFrame*> animFrames(14);
4072 char tmp[50];
4073 for (int j = 0; j < 14; j++)
4074 {
4075 sprintf(tmp, "grossini_dance_%02d.png", j + 1);
4076 auto frame = cache->getSpriteFrameByName(tmp);
4077 animFrames.pushBack(frame);
4078 }
4079
4080 auto animation = Animation::createWithSpriteFrames(animFrames, 0.3f);
4081 sprite->runAction(RepeatForever::create(Animate::create(animation)));
4082
4083 // skew
4084 auto skewX = SkewBy::create(2, 45, 0);
4085 auto skewX_back = skewX->reverse();
4086 auto skewY = SkewBy::create(2, 0, 45);
4087 auto skewY_back = skewY->reverse();
4088
4089 auto seq_skew = Sequence::create(skewX, skewX_back, skewY, skewY_back, nullptr);
4090 sprite->runAction(RepeatForever::create(seq_skew));
4091
4092 // scale
4093 auto scale = ScaleBy::create(2, 2);
4094 auto scale_back = scale->reverse();
4095 auto seq_scale = Sequence::create(scale, scale_back, nullptr);
4096 sprite->runAction(RepeatForever::create(seq_scale));
4097
4098 spritebatch->addChild(sprite, i);
4099 }
4100}

◆ ~SpriteBatchNodeOffsetAnchorSkewScale()

SpriteBatchNodeOffsetAnchorSkewScale::~SpriteBatchNodeOffsetAnchorSkewScale ( )
virtual

在文件 SpriteTest.cpp4102 行定义.

4103{
4104 auto cache = SpriteFrameCache::getInstance();
4105 cache->removeSpriteFramesFromFile("animations/grossini.plist");
4106 cache->removeSpriteFramesFromFile("animations/grossini_gray.plist");
4107}

成员函数说明

◆ CREATE_FUNC()

SpriteBatchNodeOffsetAnchorSkewScale::CREATE_FUNC ( SpriteBatchNodeOffsetAnchorSkewScale  )

◆ subtitle()

std::string SpriteBatchNodeOffsetAnchorSkewScale::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp4114 行定义.

4115{
4116 return "anchor + skew + scale";
4117}

◆ title()

std::string SpriteBatchNodeOffsetAnchorSkewScale::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp4109 行定义.

4110{
4111 return "Testing SpriteBatchNode";
4112}

该类的文档由以下文件生成: