3948 auto s = Director::getInstance()->getWinSize();
3950 auto cache = SpriteFrameCache::getInstance();
3951 cache->addSpriteFramesWithFile(
"animations/grossini.plist");
3952 cache->addSpriteFramesWithFile(
"animations/grossini_gray.plist",
"animations/grossini_gray.png");
3954 for (
int i = 0; i < 3; i++)
3959 auto sprite = Sprite::createWithSpriteFrameName(
"grossini_dance_01.png");
3960 sprite->setPosition(Vec2(s.width / 4 * (i + 1), s.height / 2));
3962 auto point = Sprite::create(
"Images/r1.png");
3963 point->setScale(0.25f);
3964 point->setPosition(sprite->getPosition());
3970 sprite->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
3973 sprite->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
3976 sprite->setAnchorPoint(Vec2::ANCHOR_TOP_RIGHT );
3980 point->setPosition(sprite->getPosition());
3982 Vector<SpriteFrame*> animFrames(14);
3984 for (
int j = 0; j < 14; j++)
3986 sprintf(tmp,
"grossini_dance_%02d.png", j + 1);
3987 auto frame = cache->getSpriteFrameByName(tmp);
3988 animFrames.pushBack(frame);
3991 auto animation = Animation::createWithSpriteFrames(animFrames, 0.3f);
3992 sprite->runAction(RepeatForever::create(Animate::create(animation)));
3995 auto skewX = SkewBy::create(2, 45, 0);
3996 auto skewX_back = skewX->reverse();
3997 auto skewY = SkewBy::create(2, 0, 45);
3998 auto skewY_back = skewY->reverse();
4000 auto seq_skew = Sequence::create(skewX, skewX_back, skewY, skewY_back,
nullptr);
4001 sprite->runAction(RepeatForever::create(seq_skew));
4004 auto scale = ScaleBy::create(2, 2);
4005 auto scale_back = scale->reverse();
4006 auto seq_scale = Sequence::create(scale, scale_back,
nullptr);
4007 sprite->runAction(RepeatForever::create(seq_scale));
4009 addChild(sprite, 0);