PuzzleSDK
AssetsManagerExTest.cpp 文件参考
#include "AssetsManagerExTest.h"
#include "../../testResource.h"
#include "cocos2d.h"
+ AssetsManagerExTest.cpp 的引用(Include)关系图:

浏览源代码.

变量

 USING_NS_CC
 
 USING_NS_CC_EXT
 
const char * sceneManifests [] = {"Manifests/AMTestScene1/project.manifest", "Manifests/AMTestScene2/project.manifest", "Manifests/AMTestScene3/project.manifest"}
 
const char * storagePaths [] = {"CppTests/AssetsManagerExTest/scene1/", "CppTests/AssetsManagerExTest/scene2/", "CppTests/AssetsManagerExTest/scene3"}
 
const char * backgroundPaths [] = {"Images/assetMgrBackground1.jpg", "Images/assetMgrBackground2.png", "Images/assetMgrBackground3.png"}
 

变量说明

◆ backgroundPaths

const char* backgroundPaths[] = {"Images/assetMgrBackground1.jpg", "Images/assetMgrBackground2.png", "Images/assetMgrBackground3.png"}

在文件 AssetsManagerExTest.cpp34 行定义.

被这些函数引用 AssetsManagerExLoaderScene::onLoadEnd().

◆ sceneManifests

const char* sceneManifests[] = {"Manifests/AMTestScene1/project.manifest", "Manifests/AMTestScene2/project.manifest", "Manifests/AMTestScene3/project.manifest"}

在文件 AssetsManagerExTest.cpp32 行定义.

被这些函数引用 AssetsManagerExLoaderScene::init().

◆ storagePaths

const char* storagePaths[] = {"CppTests/AssetsManagerExTest/scene1/", "CppTests/AssetsManagerExTest/scene2/", "CppTests/AssetsManagerExTest/scene3"}

在文件 AssetsManagerExTest.cpp33 行定义.

被这些函数引用 AssetsManagerExLoaderScene::init().

◆ USING_NS_CC

USING_NS_CC

在文件 AssetsManagerExTest.cpp29 行定义.

◆ USING_NS_CC_EXT

USING_NS_CC_EXT

在文件 AssetsManagerExTest.cpp30 行定义.