2833 auto s = Director::getInstance()->getWinSize();
2835 SpriteFrameCache::getInstance()->addSpriteFramesWithFile(
"animations/grossini.plist");
2838 Sprite* sprite1, *sprite2, *sprite3, *sprite4, *point;
2844 aParent = Node::create();
2845 addChild(aParent, 0);
2848 sprite1 = Sprite::createWithSpriteFrameName(
"grossini_dance_08.png");
2849 sprite1->setPosition(Vec2(s.width/4,s.height/2));
2850 sprite1->setAnchorPoint( Vec2::ANCHOR_BOTTOM_LEFT );
2853 sprite2 = Sprite::createWithSpriteFrameName(
"grossini_dance_02.png");
2854 sprite2->setPosition(Vec2(20.0f,30.0f));
2856 sprite3 = Sprite::createWithSpriteFrameName(
"grossini_dance_03.png");
2857 sprite3->setPosition(Vec2(-20.0f,30.0f));
2859 sprite4 = Sprite::createWithSpriteFrameName(
"grossini_dance_04.png");
2860 sprite4->setPosition(Vec2(0.0f,0.0f));
2861 sprite4->setScale( 0.5f );
2864 aParent->addChild(sprite1);
2865 sprite1->addChild(sprite2, -2);
2866 sprite1->addChild(sprite3, -2);
2867 sprite1->addChild(sprite4, 3);
2869 point = Sprite::create(
"Images/r1.png");
2870 point->setScale( 0.25f );
2871 point->setPosition( sprite1->getPosition() );
2872 addChild(point, 10);
2876 sprite1 = Sprite::createWithSpriteFrameName(
"grossini_dance_08.png");
2877 sprite1->setPosition(Vec2(s.width/2,s.height/2));
2878 sprite1->setAnchorPoint( Vec2::ANCHOR_MIDDLE );
2880 sprite2 = Sprite::createWithSpriteFrameName(
"grossini_dance_02.png");
2881 sprite2->setPosition(Vec2(20.0f,30.0f));
2883 sprite3 = Sprite::createWithSpriteFrameName(
"grossini_dance_03.png");
2884 sprite3->setPosition(Vec2(-20.0f,30.0f));
2886 sprite4 = Sprite::createWithSpriteFrameName(
"grossini_dance_04.png");
2887 sprite4->setPosition(Vec2(0.0f,0.0f));
2888 sprite4->setScale( 0.5f );
2890 aParent->addChild(sprite1);
2891 sprite1->addChild(sprite2, -2);
2892 sprite1->addChild(sprite3, -2);
2893 sprite1->addChild(sprite4, 3);
2895 point = Sprite::create(
"Images/r1.png");
2896 point->setScale( 0.25f );
2897 point->setPosition( sprite1->getPosition() );
2898 addChild(point, 10);
2902 sprite1 = Sprite::createWithSpriteFrameName(
"grossini_dance_08.png");
2903 sprite1->setPosition(Vec2(s.width/2+s.width/4,s.height/2));
2904 sprite1->setAnchorPoint( Vec2::ANCHOR_TOP_RIGHT );
2907 sprite2 = Sprite::createWithSpriteFrameName(
"grossini_dance_02.png");
2908 sprite2->setPosition(Vec2(20.0f,30.0f));
2910 sprite3 = Sprite::createWithSpriteFrameName(
"grossini_dance_03.png");
2911 sprite3->setPosition(Vec2(-20.0f,30.0f));
2913 sprite4 = Sprite::createWithSpriteFrameName(
"grossini_dance_04.png");
2914 sprite4->setPosition(Vec2(0.0f,0.0f));
2915 sprite4->setScale( 0.5f );
2917 aParent->addChild(sprite1);
2918 sprite1->addChild(sprite2, -2);
2919 sprite1->addChild(sprite3, -2);
2920 sprite1->addChild(sprite4, 3);
2922 point = Sprite::create(
"Images/r1.png");
2923 point->setScale( 0.25f );
2924 point->setPosition( sprite1->getPosition() );
2925 addChild(point, 10);