PuzzleSDK
TexturePVRv3Premult类 参考

#include <Texture2dTest.h>

+ 类 TexturePVRv3Premult 继承关系图:
+ TexturePVRv3Premult 的协作图:

Public 成员函数

 CREATE_FUNC (TexturePVRv3Premult)
 
 TexturePVRv3Premult ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
void transformSprite (cocos2d::Sprite *sprite)
 
- Public 成员函数 继承自 TextureDemo
virtual ~TextureDemo ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 Texture2dTest.h501 行定义.

构造及析构函数说明

◆ TexturePVRv3Premult()

TexturePVRv3Premult::TexturePVRv3Premult ( )

在文件 Texture2dTest.cpp1954 行定义.

1955{
1956 auto size = Director::getInstance()->getWinSize();
1957
1958 auto background = LayerColor::create(Color4B(128,128,128,255), size.width, size.height);
1959 addChild(background, -1);
1960
1961
1962 // PVR premultiplied
1963 auto pvr1 = Sprite::create("Images/grossinis_sister1-testalpha_premult.pvr");
1964 addChild(pvr1, 0);
1965 pvr1->setPosition(Vec2(size.width/4*1, size.height/2));
1966 transformSprite(pvr1);
1967
1968 // PVR non-premultiplied
1969 auto pvr2 = Sprite::create("Images/grossinis_sister1-testalpha_nopremult.pvr");
1970 addChild(pvr2, 0);
1971 pvr2->setPosition(Vec2(size.width/4*2, size.height/2));
1972 transformSprite(pvr2);
1973
1974 // PNG
1975 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGBA8888);
1976 Director::getInstance()->getTextureCache()->removeTextureForKey("Images/grossinis_sister1-testalpha.png");
1977 auto png = Sprite::create("Images/grossinis_sister1-testalpha.png");
1978 addChild(png, 0);
1979 png->setPosition(Vec2(size.width/4*3, size.height/2));
1980 transformSprite(png);
1981}
void transformSprite(cocos2d::Sprite *sprite)

引用了 transformSprite().

+ 函数调用图:

成员函数说明

◆ CREATE_FUNC()

TexturePVRv3Premult::CREATE_FUNC ( TexturePVRv3Premult  )

◆ subtitle()

std::string TexturePVRv3Premult::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 Texture2dTest.cpp1988 行定义.

1989{
1990 return "All images should look exactly the same";
1991}

◆ title()

std::string TexturePVRv3Premult::title ( ) const
overridevirtual

重载 TestCase .

在文件 Texture2dTest.cpp1983 行定义.

1984{
1985 return "PVRv3 Premult Flag";
1986}

◆ transformSprite()

void TexturePVRv3Premult::transformSprite ( cocos2d::Sprite *  sprite)

在文件 Texture2dTest.cpp1993 行定义.

1994{
1995 auto fade = FadeOut::create(2);
1996 auto dl = DelayTime::create(2);
1997 auto fadein = fade->reverse();
1998 auto seq = Sequence::create(fade, fadein, dl, nullptr);
1999 auto repeat = RepeatForever::create(seq);
2000 sprite->runAction(repeat);
2001}

被这些函数引用 TexturePVRv3Premult().

+ 这是这个函数的调用关系图:

该类的文档由以下文件生成: