120 auto size = Director::getInstance()->getWinSize();
124 auto blue = LayerColor::create(Color4B(0,0,255,255));
125 auto red = LayerColor::create(Color4B(255,0,0,255));
126 auto green = LayerColor::create(Color4B(0,255,0,255));
127 auto white = LayerColor::create(Color4B(255,255,255,255));
129 blue->setScale(0.5f);
130 blue->setPosition(Vec2(-x/4,-y/4));
131 blue->addChild( SpriteLayer::create() );
134 red->setPosition(Vec2(x/4,-y/4));
136 green->setScale(0.5f);
137 green->setPosition(Vec2(-x/4,y/4));
138 green->addChild(TestLayer::create());
140 white->setScale(0.5f);
141 white->setPosition(Vec2(x/4,y/4));
142 white->setIgnoreAnchorPointForPosition(
false);
143 white->setPosition(Vec2(x/4*3,y/4*3));
150 auto rot = RotateBy::create(8, 720);
152 blue->runAction(rot);
153 red->runAction(rot->clone());
154 green->runAction(rot->clone());
155 white->runAction(rot->clone());