PuzzleSDK
AudioPauseResumeAfterPlay类 参考

#include <NewAudioEngineTest.h>

+ 类 AudioPauseResumeAfterPlay 继承关系图:
+ AudioPauseResumeAfterPlay 的协作图:

Public 成员函数

 CREATE_FUNC (AudioPauseResumeAfterPlay)
 
virtual void onEnter () override
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 AudioEngineTestDemo
 AudioEngineTestDemo ()
 
virtual void onExit () override
 
virtual void onBackCallback (cocos2d::Ref *sender) override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 AudioEngineTestDemo
std::shared_ptr< bool > _isDestroyed
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 NewAudioEngineTest.h243 行定义.

成员函数说明

◆ CREATE_FUNC()

AudioPauseResumeAfterPlay::CREATE_FUNC ( AudioPauseResumeAfterPlay  )

◆ onEnter()

void AudioPauseResumeAfterPlay::onEnter ( )
overridevirtual

重载 TestCase .

在文件 NewAudioEngineTest.cpp939 行定义.

940{
942
943 int audioId = AudioEngine::play2d("audio/SoundEffectsFX009/FX082.mp3");
944 AudioEngine::pause(audioId);
945 AudioEngine::resume(audioId);
946
947 for (int i = 0; i < 10; ++i)
948 {
949 AudioEngine::pause(audioId);
950 AudioEngine::resume(audioId);
951 }
952}
virtual void onEnter() override
Definition: BaseTest.cpp:430

引用了 TestCase::onEnter().

+ 函数调用图:

◆ subtitle()

std::string AudioPauseResumeAfterPlay::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 NewAudioEngineTest.cpp959 行定义.

960{
961 return "Should not crash";
962}

◆ title()

std::string AudioPauseResumeAfterPlay::title ( ) const
overridevirtual

重载 AudioEngineTestDemo .

在文件 NewAudioEngineTest.cpp954 行定义.

955{
956 return "pause & resume right after play2d";
957}

该类的文档由以下文件生成: