PuzzleSDK
Issue17116类 参考

#include <UIButtonTest.h>

+ 类 Issue17116 继承关系图:
+ Issue17116 的协作图:

Public 成员函数

 CREATE_FUNC (Issue17116)
 
 Issue17116 ()
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 UIButtonTest.h266 行定义.

构造及析构函数说明

◆ Issue17116()

Issue17116::Issue17116 ( )

在文件 UIButtonTest.cpp1221 行定义.

1222{
1223}

成员函数说明

◆ CREATE_FUNC()

Issue17116::CREATE_FUNC ( Issue17116  )

◆ init()

bool Issue17116::init ( )
overridevirtual

重载 UIScene .

在文件 UIButtonTest.cpp1225 行定义.

1226{
1227 if (UIScene::init())
1228 {
1229 auto visibleSize = Director::getInstance()->getVisibleSize();
1230
1231 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/issue_17116.plist");
1232 auto button = ui::Button::create();
1233 button->loadTextureNormal("buttons/play-big", ui::Widget::TextureResType::PLIST);
1234 button->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2));
1235 button->setOpacity(100);
1236 addChild(button);
1237 return true;
1238 }
1239 return false;
1240}
virtual bool init() override
Definition: UIScene.cpp:46

引用了 UIScene::init().

+ 函数调用图:

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