PuzzleSDK
SpritePolygonTestAutoPolyIsland类 参考

#include <SpritePolygonTest.h>

+ 类 SpritePolygonTestAutoPolyIsland 继承关系图:
+ SpritePolygonTestAutoPolyIsland 的协作图:

Public 成员函数

 CREATE_FUNC (SpritePolygonTestAutoPolyIsland)
 
 SpritePolygonTestAutoPolyIsland ()
 
virtual void initSprites () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 成员函数 继承自 SpritePolygonTestDemo
virtual bool init () override
 
void initTouches ()
 
- Protected 成员函数 继承自 SpritePolygonTestCase
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
virtual void onEnter () override
 
virtual void onExit () override
 
 SpritePolygonTestCase ()
 
 ~SpritePolygonTestCase ()
 
void updateDrawNode ()
 
- Protected 属性 继承自 SpritePolygonTestDemo
cocos2d::Sprite * _polygonSprite
 
cocos2d::Sprite * _normalSprite
 
- Protected 属性 继承自 SpritePolygonTestCase
std::string _title
 
std::string _subtitle
 
bool _isDebugDraw
 
bool _isNeedDebugMenu
 
cocos2d::Vector< cocos2d::DrawNode * > _drawNodes
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpritePolygonTest.h196 行定义.

构造及析构函数说明

◆ SpritePolygonTestAutoPolyIsland()

SpritePolygonTestAutoPolyIsland::SpritePolygonTestAutoPolyIsland ( )

在文件 SpritePolygonTest.cpp726 行定义.

727{
728 _title = "SpritePolygon";
729 _subtitle = "AutoPolygon: Sprite with island";
730}

引用了 SpritePolygonTestCase::_subtitle , 以及 SpritePolygonTestCase::_title.

成员函数说明

◆ CREATE_FUNC()

SpritePolygonTestAutoPolyIsland::CREATE_FUNC ( SpritePolygonTestAutoPolyIsland  )

◆ initSprites()

void SpritePolygonTestAutoPolyIsland::initSprites ( )
overridevirtual

重载 SpritePolygonTestDemo .

在文件 SpritePolygonTest.cpp732 行定义.

733{
734 auto s = Director::getInstance()->getWinSize();
735
736 auto pinfo = AutoPolygon::generatePolygon("Images/island_polygon.png", Rect::ZERO, 1);
737 auto sprite = Sprite::create(pinfo);
738 addChild(sprite);
739 sprite->setPosition(s.width/2, s.height/2);
740
741 //DrawNode
742 auto spDrawNode = DrawNode::create();
743 spDrawNode->setTag(sprite->getTag());
744 spDrawNode->clear();
745 sprite->addChild(spDrawNode);
746 _drawNodes.pushBack(spDrawNode);
747
749}
cocos2d::Vector< cocos2d::DrawNode * > _drawNodes

引用了 SpritePolygonTestCase::_drawNodes , 以及 SpritePolygonTestCase::updateDrawNode().

+ 函数调用图:

该类的文档由以下文件生成: